![]() This section will cover recommended equipment for the Infiltrator Build in Mass Effect 2. Feel free to take one of the Ammo options of Infiltrator Class Equipment With all of these abilities, you will still have 10 points to distribute if you reach the maximum level. ![]() However, it is a good option to have in case you need to shred enemies like Scions or Harbingers This will not change how you play Infiltrator build the majority of the time. Maximize the ability and take any upgrade based on your preference. With this ability, you will have no problems taking out enemies with barriers in one shot. It will provide a 50% damage boost to armors and biotics. I suggest getting Heavy Warp Ammo, upgrade. Thanks to this you should have no problems taking out even the strongest enemies and hiding in critical situations.įurther, improve the ability to increase the damage. Maximize this ability and get an Assassination upgrade. ![]() Moreover, now you will have more chances to one-shot enemies with precise headshots This will significantly boost damage against barriers and armors. You can obtain it through Advanced training in the research lab after Jack's loyalty mission. This is the bonus power that you should be getting for Infiltrator. This way the Infiltrator build can precisely target enemies giving a few seconds advantage while aiming down sights. It provides an important mechanic for Sniper users - slowing time. We want to get this to level 4 as soon as possible. The downside is that it has a long cooldown which could result in death as you will not be able to use Tactical Cloak Moreover, it is very effective against the enemy's armors. This ability will allow setting enemies on fire. Moreover, at the second level, you will gain a bonus of 20% damage for the first shot after leaving stealth. It allows becoming invisible for a short period of time. This is the signature ability of Infiltrator. If you are able to take bonus power at the start of the game, get Warp Ammo as it will be effective against enemies with armor. The ability also allows Infiltrator to detonate Biotic Explosions Ability Progression This way companions can create some openings with Biotic abilities while Infiltrator snipes them down. With it, you can tear down enemy protection. With it after you take down enemy shields they will be frozen thanks to your companions. I suggest trying this out and taking the Squad Cryo Ammo upgrade. It is a great ability early in the game when enemies like Blue Suns Mercenaries have Shield protection and you have no weapon upgrades. Here are some alternatives, I recommend: Disruptor Ammo Feel free to test them out and respec at the research station on Normandy. This is a quick overviewīoth upgrades are great based on party composition This section will cover the end-game build squad point allocation for the Infiltrator build. ![]() In the end, companions will play more of a support role and draw enemy's attention. ![]() However, there is nothing more satisfying in this game than using M-98 Widow Sniper rifle and shredding enemies one by one. Due to this, you will see this idea repeated throughout the build. Generally, the aim of this build is to be able to one-shot normal enemies with their protections on. With this build, we will try to maximize the damage of the Infiltrator build. Shepard Infiltrator Build - Deadeye Assassin
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